Thursday, April 26, 2012
Tuesday, April 24, 2012
Resolution and Pixel Dimensions
Resolution refers to the number of Pixels per square inch of printed (or screen display) output.
To determine resolution divide the image’s width in pixels by width in inches. For example, if you have an image that is 8” wide and 2400 pixels, you would divide 2400 by 8 to obtain the resolution of 300 ppi (pixels per inch).
Friday, March 9, 2012
Color Theory and Basic Shapes
Chapter 5 Sandbox - Digital Foundations
"Color has always been present in our natural environment and in art across the world. From the 30,000-year- old Chauvet-Pont-d'Arc cave drawings in southeastern France, where the creators used carbon black and ochre pigments to represent Paleolithic horses, to the Tournament of Roses Parade on January 1, 1954, which was the first national television broadcast in color, color has been a focus of artistic creation.
Artists, mathematicians, and scientists have developed theories of color since the 17th century. Color theories are usually encapsulated in what is referred to as a color model. German Bauhaus school educators Josef Albers and Johannes Itten helped define and expand upon the RYB (red-yellow-blue) color model during the years 1919 – 1923. Albers created a course in color theory that inspired the tutorial in this chapter. (Sandbox Chapter 5)
...The traditional, analog color wheel utilizes the RYB (red-yellow-blue) color model. In this color model, red, yellow, and blue are the primary hues (what we think of as colors), which can be mixed together to create any other color on the color wheel. ...
...We usually encounter digital media as a projection of light or as a print made with ink. Art may be projected on a screen or uploaded to an electronic device such as an iPod, or it may be printed on an inkjet or a four- color press. There are different color models for various display purposes.
...The CMYK (cyan, magenta, yellow, and black) color model is specific to the print industry. Artists and designers often create art for high-volume printing using the CMYK color model to synchronize the digital file with the four corresponding printing inks. Even though it is worked on with digital tools and examined via the projected light of a computer screen, this system is also subtractive, meaning overlapping inks create a darker hue.
...Television screens and computer monitors do not use ink or paint — they use red, green, and blue light. RGB is an additive color model. "
Saturday, February 11, 2012
Digital
Art - Art 141
Spring
2012
Monday
11:15 – 2:10, Wednesday 11:15 – 2:25
TA 251
Office
hours: (Please make an appointment via email or in person)
Art 141 is a 3
units; 2 hours lecture, 4 hours lab
Recommended Preparation: one semester of Art 10ab or Art 37ab with
a minimum grade of C; eligibility for English 84; working knowledge of the
computer and operating system
Credit, degree applicable Transfer CSU, UC
OVERVIEW:
This course
provides students with a foundation in the two basic types of graphics
software, vector (drawing) and raster (painting/photography), with a focus on
the principles of two-dimensional design. Students will work on a variety of
digital projects involving drawing, design, typography, and photographic
manipulation.
You
will be using software such as Photoshop, Illustrator and In Design This class
is designed to provide you with a solid foundation that can be applied to a
variety of art practices.
STUDENT
LEARNING OUTCOMES:
Students
will use a computer and graphics software in class to demonstrate the use of
the pen tool to draw a precise path to add a vector element to a raster image
of appropriate resolution and color mode for the intended output.
OBJECTIVES
& CONTENT:
>Operate
a computer system and use vector and raster graphics software to save files in
different file formats, use file extensions, back up work, create
folders for
projects, and use keyboard shortcuts.
>Compare
and contrast vector and raster applications, capabilities, limitations, and
usage of each.
>Import
and export files between vector and raster applications, use templates, and
define links between files.
>Use
line, shape, value, texture, scale, color, and compositional techniques to
create spatial effects, pictorial structure, and expressive imagery using both
vector and raster software.
>Scan
images at the correct resolution based on intended end usage.
>Define
color relationships and use different color modes including RGB, CMYK, HSB, grayscale,
and spot color.
>Identify
color and quality differences in images for web, multimedia, and print.
>Demonstrate
use of typography in original designs, define typographic terms, and manage
fonts.
>Assess
the purpose, scope, and specifications of art projects and formulate solutions
by applying the appropriate creative and technical strategies.
>Establish
work schedules and prioritize tasks in order to satisfy production timelines.
>Translate
preliminary sketches into finished art work by establishing a plan for computer
production using appropriate software and techniques to organize design
elements and simplify production.
>Demonstrate
use of mounts and mats to present final printed output.
>Assess,
discuss, and critique designs.
TEXT:
The
Text we are using is: Digital Foundations, Intro to Media Design with Adobe
Creative Suite; This is in the form of a Wikki , and will be put on the shared
drive. You do not need to purchase the book. In addition to the Digital
Foundations, there will be additional reading assignments and in class
exercises in the form of PDF files.
There
will be a demonstration at the start of each class covering the assignment,
followed by class time to work on your exercises and projects.
Other
Recommended books include:
>Visual
Quickstart Guide Photoshop CS5, Elaine Weinmann, Peter Lourekas
> Visual
Quickstart Guide Illustrator CS5, Elaine Weinmann, Peter Lourekas
REQUIREMENTS:
The
student will create several smaller exercise projects and take a few quizzes to
accompany the projects based on course instruction. Each project contains
specific technical exercises and aesthetic issues. Projects and exercises will
be printed and/or presented on-screen; both the hard copy (if required) and the
digital file should be submitted for evaluation.
SUPPLIES:
Materials
are needed. They are:
•
notebook
• a
flash drive
•
materials for digital manipulation* - discussed on a per-assignment basis
•
materials for print presentation,
•
books:
ATTENDANCE:
Attendance
is mandatory and will
affect your overall grade. More than three absences will result in lowering you
final grade. If you will miss class because of illness, etc., please email me
before class.
If you
stop coming to class, the responsibility to drop the class is entirely yours!
I may
drop students who have stopped coming to class. However, do not expect to be
dropped just because you stopped coming to class. Again, this is your
responsibility.
EVALUATION:
Class
participation
Digital/technical
skills
Artistic
judgments and creative design
Progression
of work throughout the semester
Attendance
GRADING:
Exercises
15%
Projects
55%
Multiple-choice
test 10%
Practical
test 15%
Class
Participation 5%
LATE
WORK:
Your
grade will be lowered 20% for late or lost work. Back up your work. Losing your
work because your hard disk crashed or someone erased your work from a lab
computer is not a valid excuse. Please back up your work and avoid this
situation
MISCELLANEOUS:
>Come
to class on time.
>Be
courteous in class, no web surfing, texting or emailing
>Please
turn off your cell phones
>Back
up your work! Don’t leave your work on the hard disks in the computer lab. The
probability of it being there when you return is slim.
>If
you are late or miss a class, it is your responsibility to find out what you
missed.
Course
schedule, subject to change
1.
(Chapter 1 in Digital Foundations Book)
2.
Geometry—Curves. Exercise; Geometry—Tracing. Exercise
. (Read
Chapter 2 and 3 in Digital Foundations Book)
3.
(Chapter 4 in Digital Foundations Book)
4.
(Chapter 6 in Digital Foundations Book)
>Illustrator project: save for portfolio
5.
Pixel Dimensions—printing vs. screen display. Exercise:
(Chapter
7 and 8 in Digital Foundations Book)
6.
Image Quality—resolution & compression. Exercise:
7.
Image editing—correction. Exercise:
. (Read
Chapter 5 in Digital Foundations Book)
8.
Image editing—interpretation. Exercise:
>Correct & Interpret Photoshop exercise:
save for portfolio
Last
day for late work chapters 1-7 (same day as portfolio 1).
9.
Compositing—Destructive techniques. Exercise:
.
(Chapter 9 and 10 in Digital Foundations Book)
> Photoshop project: save for portfolio
10.
Compositing—Non-destructive techniques. Exercise:
(Chapter 11 in Digital Foundations
Book)
> Photoshop project: save for portfolio
11.
Digital/analog. Exercise:
>Digital/analog Photoshop project: save for
portfolio
. (Read
Chapter 12 in Digital Foundations Book)
Practical Test
Multiple Choice Test
12. In
Design Exercise
.
(Chapter 13 in Digital Foundations Book)
13. In
Design Project
>In Design project: save for portfolio
14. In
Design Project
>In Design project: save for portfolio
15.
Final TBA
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